By Vaughn Collins aka Big Papi
The second day of Pax West has come and gone and man are my legs sore. I have walked so much today that everything hurts. On the plus side I got to play a bunch of new games that I missed or didn’t get to play because the lines were too long. I also busted out my Chef cosplay that I bring to every con! Pax West has really still been wowing me. This made it even harder to narrow down my list to just three games this time around. But alas the show must go on. So please take a look at my top 3 games from Day 2 of Pax West!
Children of Morta
Children of Morta is a 2D, twinstick, dungeon crawler developed by 11 Bit Studios and Dead Mage. Full disclosure I had no idea what the name of this game was until after I finished playing it. I just happened to walk past it as some people died in it and gave up their spot on a sofa. So I picked it up and started to play only to completely shocked at the pixel art. Everything was so fluid and smooth. The sound design helped to emphasize each hit taken and given from and to and enemy. The controls felt responsive and had close to no delay when attacking. Each class has their own unique special abilities. The class I choose had access to ranges flame shots, a dash, and a cyclone that does continual damage to those inside of it. Felt right to blast through multiple foes and stay away from things trying to do you harm. Definently a game to look out for.
Way of the Passive Fist
No I did not spell that incorrectly. Yes that is a hilarious pun. Way of the Passive Fist is an indie game developed by Household Games. It is a 2D sidescrolling beatem-up where your main objective is to survive this aggressive planet that is kinda a blend of Mad Max meets Mars by using as little effort as possible. I was confused at first by what the developer was saying to me but then he explained that the main character practices a defensive fighting style involving counters and parries. You only throw punches after you’ve completely worn down your foes stamina bar. This is a very interesting concept because the is the opposite of any beatem-up. You just want to keep your cool and party everything so that all you habe to do is nudge them or if your parry/dodge counter is high enough to then use a power punch. It is a fantastic way to switch up the formula. I expect great things to come from this game when it comes out some time next year.
I passed by the Oddbird Studio booth multiple times and didn’t think twice to take a look at it until today. I am very glad that I did because I was able to find the game Arrow Heads being developed by them. It is a twinstick bow and arrow shooter with local and online play along with different modes go go head to head with people. You can find additional power ups such as a missle arrow or a scatter arrow to make the batteground your own. At your disposal, you have a dash that if you hit someone it stuns them and a leap. Your arrows fly in an arc that goes a set distance at max charge. You can also see where they will land as well which makes for planning shots much easier to trip up foes. It was fun to go around shooting arrows against random people. Going to keep a close eye on this when it releases in the near future.
And there you have it, my top 3 games from Pax West of Day 2. I left out Dragonball Fighter Z out of it because I plan on playing that game everyday whenever I get a chance because it’s so good. Outside of the games I did get to meet some fantastic cosplayers along with some amazing swag that I bought or got for free. I am having a fantastic time at Pax West but I am sad that there are only 2 days left. Here’s to the 2 days being amazing.